

“Of course, we added a ton of wear and detail to make the tank look… battle hardened. Once we had the model for the Leman Russ battle tank, we then painted the tank to match its most iconic colors from the universe, a lot like fans of their models do every day.”īut Dorizas and team didn’t stop there. “Then we had artists translate our concepts into usable geometry for our game. “We painstakingly studied the physical tank so it would be spot-on accurate,” Dorizas explains. As a tank exclusive to World of Tanks Modern Armor and unavailable in other games in the World of Tanks family, it required a certain amount of creativity. “The Warhammer 40,000 tanks were very much an exercise in accuracy.”Ī special part of the challenge was recreating the Leman Russ, the Astra Militrum’s primary battle tank. “The Commanders and tanks were a massive group project that spanned four continents and took several months,” he says. Dorizas is quick to acknowledge, though, that this wasn’t a one-person task. Leading the effort to faithfully reproduce these tanks for a 20th-century battlefield was Andy Dorizas, Art Director for World of Tanks Modern Armor. “Warhammer 40,000 tanks and Commanders are very detailed, and getting those details right required a lot of work and a lot of communication with our partners at Games Workshop.” “The single most challenging aspect was fidelity,” says Burr.

“Both Warhammer 40,000 and World of Tanks Modern Armor have a rich history of vehicular combat,” says Daniel Burr, live game director for World of Tanks Modern Armor.
